cp-library

競技プログラミング用 C++ ライブラリ

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:heavy_check_mark: Online Dynamic Connectivity

graph/dynamic_connectivity.hpp · GitHub で見る

共通ページ

#include "lib/graph/dynamic_connectivity.hpp"

DynamicConnectivity<> graph(5);
graph.link(0, 1);
graph.link(1, 2);
graph.cut(0, 1);
bool connected = graph.same(0, 2);

無向グラフを扱い、頂点番号は 0 始まりです。並行辺・自己ループにも対応します。

操作 内容・返り値 計算量
DynamicConnectivity(n = 0) / DynamicConnectivity(a) 頂点数/頂点値の配列から、辺のないグラフを構築 \(O(n)\)
link(u,v) 辺を 1 本追加。連結成分が合併した場合に true 期待償却 \(O(\log^2 n)\)
cut(u,v) 辺を 1 本削除。連結成分が分かれた場合に true。辺がなければ何もしない 期待償却 \(O(\log^2 n)\)
same(u,v) 連結判定 償却 \(O(\log n)\)
size() / size(v) 全頂点数/連結成分の頂点数 size(): \(O(1)\)、size(v): 償却 \(O(\log n)\)
component_count() / edge_count() 連結成分数/並行辺を含む辺数 \(O(1)\)
count(u,v) 2 頂点間の辺数 期待 \(O(1)\)
get(v) / set(v,value) 頂点値の取得/更新。集約用の型・演算を指定した場合のみ get: \(O(1)\)、set: 償却 \(O(\log n)\)
prod(v) 連結成分の集約。集約用の型・演算を指定した場合のみ 償却 \(O(\log n)\)
reserve(m) 同時に保持する異なる辺の本数を予約 期待 \(O(m+k)\)

連結成分の集約が必要な場合は、可換かつ結合則を満たす演算 op と単位元 e() を指定します。

#include "lib/graph/dynamic_connectivity.hpp"

std::int64_t op(std::int64_t a, std::int64_t b) { return a + b; }
std::int64_t e() { return 0; }

DynamicConnectivity<std::int64_t, op, e> graph(std::vector<std::int64_t>{1, 2, 3});
graph.link(0, 1);
graph.set(1, graph.get(1) + 5);
auto value = graph.prod(0);

get(v)・set(v, value) は頂点値の取得・更新、prod(v) は連結成分の集約です。頂点数だけで構築した場合、初期値は単位元です。

他の頂点と結ぶまで、木ノードを作らずに頂点値を管理します。それまでも頂点値の更新・成分集約・連結判定を利用できます。

\(n\) を頂点数、\(m\) を同時に保持する異なる辺数の最大値として、構築は \(O(n)\)、link・cut は期待償却 \(O(\log^{2} n)\)、same・size(v)・set・prod は償却 \(O(\log n)\)、count は期待 \(O(1)\)、get・個数取得は \(O(1)\) です。reserve(k) は期待 \(O(m+k)\) です。

上位レベルを初めて使う際には、1 レベルあたり別途 \(O(n)\) の初期化が入ります。空間は \(O(m + n \log n)\) です。op・e と値のコピーは \(O(1)\) とします。

依存ライブラリ

検証コード

コード

#ifndef DYNAMIC_CONNECTIVITY_HPP
#define DYNAMIC_CONNECTIVITY_HPP

#include "../components/splitmix64.hpp"
#include <algorithm>
#include <array>
#include <bit>
#include <cassert>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <limits>
#include <type_traits>
#include <utility>
#include <vector>

template <class S = void, auto op = nullptr, auto e = nullptr>
class DynamicConnectivity {
	static constexpr bool aggregate = !std::is_void_v<S>;
	struct Empty {};
	using Value = std::conditional_t<aggregate, S, Empty>;
	struct alignas(32) Node {
		int ch[2] = {}, parent = 0, size = 0, key = 0, aux = 0;
		std::uint8_t own = 0, flags = 0;
	};
	struct Edge {
		std::uint64_t key = 0;
		int top = 0, count = 0, prev[2] = {}, next[2] = {};
	};
	int n = 0, groups = 0, active = 0, free_edge = 0, free_arc = 0;
	std::int64_t m = 0;
	std::uint64_t seed = std::chrono::steady_clock::now().time_since_epoch().count();
	std::vector<Node> t;
	std::vector<Edge> edges;
	std::vector<int> table;
	std::vector<std::vector<int>> vertices;
	std::vector<Value> values, sums;
	static std::uint64_t key(int u, int v) {
		if (u > v) std::swap(u, v);
		return (std::uint64_t(unsigned(u)) << 32) | unsigned(v);
	}
	std::uint64_t hash(std::uint64_t x) const { return splitmix64(x + seed); }
	int level_of(int id) const {
		int x = edges[id].top;
		return x > 0 ? (t[x].own >> 3) : -x - 1;
	}
	int slot(std::uint64_t k) const {
		int mask = static_cast<int>(table.size()) - 1, i = hash(k) & mask;
		while (table[i] && edges[table[i]].key != k) i = (i + 1) & mask;
		return i;
	}
	void rehash(int capacity) {
		table.assign(capacity, 0);
		for (int i = 1; i < static_cast<int>(edges.size()); ++i)
			if (edges[i].count) table[slot(edges[i].key)] = i;
	}
	void erase_slot(int i) {
		int mask = static_cast<int>(table.size()) - 1;
		for (int j = (i + 1) & mask; table[j]; j = (j + 1) & mask) {
			int k = hash(edges[table[j]].key) & mask;
			if (((j - k) & mask) >= ((j - i) & mask)) table[i] = table[j], i = j;
		}
		table[i] = 0;
	}
	void check(int v) const {
		assert(0 <= v && v < n);
		(void)v;
	}
	[[gnu::always_inline]] void pull(int x) {
		auto &v = t[x];
		int l = v.ch[0], r = v.ch[1];
		v.size = t[l].size + t[r].size + (v.key > 0);
		v.flags = t[l].flags | t[r].flags | (v.own & 3);
		if constexpr (aggregate) {
			if (v.own & 4) sums[x] = op(op(sums[l], v.key > 0 ? values[v.key - 1] : sums[0]), sums[r]);
		}
	}
	[[gnu::always_inline]] void rotate(int x) {
		int p = t[x].parent, g = t[p].parent;
		int d = t[p].ch[1] == x, c = t[x].ch[d ^ 1];
		if (g) t[g].ch[t[g].ch[1] == p] = x;
		t[x].parent = g;
		t[p].ch[d] = c;
		if (c) t[c].parent = p;
		t[x].ch[d ^ 1] = p;
		t[p].parent = x;
		pull(p);
	}
	template <bool update = true>
	[[gnu::always_inline]] void splay(int x) {
		if (!t[x].parent) return;
		while (t[x].parent) {
			int p = t[x].parent, g = t[p].parent;
			if (!g) { rotate(x); break; }
			int gg = t[g].parent, d = t[p].ch[1] == x, side = t[g].ch[1] == p;
			if (d == side) {
				int a = t[p].ch[d ^ 1], b = t[x].ch[d ^ 1];
				t[g].ch[d] = a;
				if (a) t[a].parent = g;
				t[p].ch[d] = b;
				if (b) t[b].parent = p;
				t[p].ch[d ^ 1] = g;
				t[g].parent = p;
				t[x].ch[d ^ 1] = p;
				t[p].parent = x;
				pull(g);
				pull(p);
			} else {
				int a = t[x].ch[d], b = t[x].ch[d ^ 1];
				t[p].ch[d] = b;
				if (b) t[b].parent = p;
				t[g].ch[side] = a;
				if (a) t[a].parent = g;
				t[x].ch[d] = g;
				t[x].ch[d ^ 1] = p;
				t[p].parent = t[g].parent = x;
				pull(p);
				pull(g);
			}
			t[x].parent = gg;
			if (gg) t[gg].ch[t[gg].ch[1] == g] = x;
		}
		if constexpr (update) pull(x);
	}
	bool same_nodes(int u, int v) {
		if (u == v) return true;
		splay(u);
		splay(v);
		return t[u].parent != 0;
	}
	bool same_vertices(int u, int v) {
		int a = vertices[0][u], b = vertices[0][v];
		return a && b && same_nodes(a, b);
	}
	int join(int a, int b) {
		if (!a || !b) return a ? a : b;
		int x = a;
		while (t[x].ch[1]) x = t[x].ch[1];
		splay<false>(x);
		t[x].ch[1] = b;
		t[b].parent = x;
		pull(x);
		return x;
	}
	int reroot(int x) {
		splay<false>(x);
		int l = t[x].ch[0];
		if (!l) {
			pull(x);
			return x;
		}
		t[l].parent = t[x].ch[0] = 0;
		pull(x);
		return join(x, l);
	}
	int vertex(int level, int v) {
		if (level == static_cast<int>(vertices.size())) vertices.emplace_back(n, 0);
		int &x = vertices[level][v];
		if (!x) {
			assert(t.size() < std::size_t(std::numeric_limits<int>::max()));
			x = static_cast<int>(t.size());
			t.emplace_back();
			t[x].key = v + 1;
			t[x].size = 1;
			if constexpr (aggregate) {
				if (level == 0) t[x].own = 4, sums.push_back(values[v]);
				else sums.push_back(e());
			}
		}
		return x;
	}
	int allocate_arcs() {
		int x = free_arc;
		if (x) {
			free_arc = t[x].ch[0];
			t[x] = t[x + 1] = Node{};
			if constexpr (aggregate) sums[x] = sums[x + 1] = e();
		} else {
			assert(t.size() <= std::size_t(std::numeric_limits<int>::max() - 2));
			x = static_cast<int>(t.size());
			t.emplace_back();
			t.emplace_back();
			if constexpr (aggregate) sums.insert(sums.end(), 2, e());
		}
		return x;
	}
	void link_tree(int id, int level, bool exact) {
		int u = vertex(level, edges[id].key >> 32), v = vertex(level, unsigned(edges[id].key));
		u = reroot(u), v = reroot(v);
		int a = allocate_arcs(), b = a + 1;
		t[a].key = -id;
		t[a].aux = edges[id].top;
		t[a].own = (level << 3) | (aggregate && level == 0 ? 4 : 0) | exact;
		t[b].own = aggregate && level == 0 ? 4 : 0;
		t[a].ch[0] = u, t[a].ch[1] = v;
		t[u].parent = t[v].parent = a;
		t[a].size = t[u].size + t[v].size;
		t[a].flags = t[u].flags | t[v].flags | exact;
		if constexpr (aggregate)
			if (level == 0) sums[a] = op(sums[u], sums[v]);
		t[b].ch[0] = a;
		t[a].parent = b;
		t[b].size = t[a].size;
		t[b].flags = t[a].flags;
		if constexpr (aggregate)
			if (level == 0) sums[b] = sums[a];
		edges[id].top = a;
	}
	std::pair<int, int> cut_tree(int a) {
		int base = a, b = a + 1;
		int x = a, y = b;
		for (int i = 0; i < 4; ++i) {
			if (!t[x].parent) break;
			if (!t[y].parent) { std::swap(a, b); break; }
			x = t[x].parent;
			y = t[y].parent;
		}
		splay<false>(a);
		int l = t[a].ch[0], r = t[a].ch[1];
		if (l) t[l].parent = 0;
		if (r) t[r].parent = 0;
		join(r, l);
		splay<false>(b);
		l = t[b].ch[0], r = t[b].ch[1];
		if (l) t[l].parent = 0;
		if (r) t[r].parent = 0;
		t[base].ch[0] = free_arc;
		free_arc = base;
		return {l, r};
	}
	int find_flag(int x, int flag) {
		splay(x);
		if (!(t[x].flags & flag)) return 0;
		while (!(t[x].own & flag)) {
			int l = t[x].ch[0];
			x = t[l].flags & flag ? l : t[x].ch[1];
		}
		splay(x);
		return x;
	}
	void attach(int id, int level) {
		for (int side = 0; side < 2; ++side) {
			int x = vertex(level, side ? unsigned(edges[id].key) : edges[id].key >> 32);
			int old = t[x].aux, token = id * 2 + side;
			edges[id].prev[side] = 0;
			edges[id].next[side] = old;
			if (old) edges[old >> 1].prev[old & 1] = token;
			t[x].aux = token;
			if (!old) splay<false>(x), t[x].own |= 2, pull(x);
		}
		edges[id].top = -level - 1;
	}
	void detach(int id) {
		int level = level_of(id);
		for (int side = 0; side < 2; ++side) {
			int x = vertices[level][side ? unsigned(edges[id].key) : edges[id].key >> 32];
			int p = edges[id].prev[side], q = edges[id].next[side];
			if (p) edges[p >> 1].next[p & 1] = q;
			else
				t[x].aux = q;
			if (q) edges[q >> 1].prev[q & 1] = p;
			if (!t[x].aux) splay<false>(x), t[x].own &= ~2, pull(x);
		}
	}
	bool reconnect(const std::pair<int, int> *roots, int level) {
		for (; level >= 0; --level) {
			auto [a, b] = roots[level];
			if (t[a].size > t[b].size) std::swap(a, b);
			if (!(t[a].flags & 2)) continue;
			bool promoted = false;
			auto replace = [&](int id) {
				int u = edges[id].key >> 32, v = unsigned(edges[id].key);
				if (same_nodes(vertices[level][u], vertices[level][v])) return false;
				detach(id);
				edges[id].top = 0;
				for (int i = 0; i <= level; ++i) link_tree(id, i, i == level);
				return true;
			};
			while (int x = find_flag(a, 2)) {
				while (t[x].aux) {
					int id = t[x].aux >> 1;
					if (replace(id)) return true;
					if (!promoted) {
						int token = edges[id].next[t[x].aux & 1];
						if (token && replace(token >> 1)) return true;

						while (int y = find_flag(a, 1)) {
							int edge = -t[y].key;
							assert(edges[edge].top == y && level_of(edge) == level);
							t[y].own &= ~1;
							pull(y);
							link_tree(edge, level + 1, true);
						}
						promoted = true;
					}
					detach(id);
					attach(id, level + 1);
				}
			}
		}
		return false;
	}
	void init(int count) {
		assert(0 <= count && count < std::numeric_limits<int>::max() / 3);
		n = groups = count;
		t.reserve(std::size_t(n) * 3 + 1);
		t.resize(1);
		vertices.emplace_back(n, 0);
		edges.emplace_back();
		table.assign(8, 0);
		if constexpr (aggregate) {
			values.assign(n, e());
			sums.reserve(std::size_t(n) * 3 + 1);
			sums.assign(1, e());
		}
	}

  public:
	explicit DynamicConnectivity(int n = 0) { init(n); }
	explicit DynamicConnectivity(const std::vector<Value> &a)
		requires aggregate
	{
		assert(a.size() < std::size_t(std::numeric_limits<int>::max() / 3));
		init(static_cast<int>(a.size()));
		values = a;
	}
	void reserve(int capacity) {
		assert(0 <= capacity && capacity < std::numeric_limits<int>::max() / 4);
		edges.reserve(std::size_t(capacity) + 1);
		int buckets = std::bit_ceil(unsigned(std::max(8, capacity * 2)));
		if (buckets > static_cast<int>(table.size())) rehash(buckets);
	}
	int size() const { return n; }
	int size(int v) {
		check(v);
		int x = vertices[0][v];
		if (!x) return 1;
		splay(x);
		return t[x].size;
	}
	int component_count() const { return groups; }
	std::int64_t edge_count() const { return m; }
	int count(int u, int v) const {
		check(u);
		check(v);
		return edges[table[slot(key(u, v))]].count;
	}
	bool same(int u, int v) {
		check(u);
		check(v);
		return u == v || groups == 1 || (groups != n && same_vertices(u, v));
	}
	bool link(int u, int v) {
		check(u);
		check(v);
		std::uint64_t k = key(u, v);
		int pos = slot(k), id = table[pos];
		++m;
		if (id) {
			assert(edges[id].count < std::numeric_limits<int>::max());
			++edges[id].count;
			return false;
		}
		if ((active + 1) * 2 > static_cast<int>(table.size())) rehash(static_cast<int>(table.size()) * 2), pos = slot(k);
		id = free_edge;
		if (id)
			free_edge = edges[id].next[0], edges[id] = Edge{};
		else {
			assert(edges.size() < std::size_t(std::numeric_limits<int>::max() / 2));
			id = static_cast<int>(edges.size());
			edges.emplace_back();
		}
		table[pos] = id;
		edges[id].key = k;
		edges[id].count = 1;
		++active;
		if (u == v) return false;
		if (groups != 1 && !same_vertices(u, v)) {
			link_tree(id, 0, true);
			--groups;
			return true;
		}
		attach(id, 0);
		return false;
	}
	bool cut(int u, int v) {
		check(u);
		check(v);
		int pos = slot(key(u, v)), id = table[pos];
		if (!id) return false;
		--m;
		if (--edges[id].count) return false;
		erase_slot(pos);
		--active;
		bool split = false;
		if (edges[id].top > 0) {
			int a = edges[id].top;
			int level = level_of(id), i = level;
			std::array<std::pair<int, int>, 32> roots;
			while (a) {
				int down = t[a].aux;
				roots[i--] = cut_tree(a);
				a = down;
			}
			split = !reconnect(roots.data(), level);
			groups += split;
		} else if (u != v)
			detach(id);
		edges[id].next[0] = free_edge;
		free_edge = id;
		return split;
	}
	Value get(int v) const
		requires aggregate
	{
		check(v);
		return values[v];
	}
	void set(int v, Value value)
		requires aggregate
	{
		check(v);
		int x = vertices[0][v];
		if (x) splay<false>(x);
		values[v] = std::move(value);
		if (x) pull(x);
	}
	Value prod(int v)
		requires aggregate
	{
		check(v);
		int x = vertices[0][v];
		if (!x) return values[v];
		splay(x);
		return sums[x];
	}
};

#endif
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